VRBS is an ultralight system for creating highly improvisational role-playing games that reward creative, heroic action. It has auniversal conflict resolutionmechanic that requires a single six-sided die and is easy enough for a six-year old to master.
In VRBS, characters are defined bywhat they do, not by abstract statistics. Characters can attempt anything that a creative hero would be able to reasonably accomplish and they either succeed or grow in the process.
VRBS supportszero-prep, GM-less playforsolo and team games. Scenarios are generated at play time and the players collaboratively interpret prompts to drive the story forward.
VRBS is best suited to ashort, episodic styleof play that encourages creativity in both young and old.